Police Moth (L-2000)
The Fusion Cell
Pods & Drones
Getting Death's Heads
& Police Moths
How Your Enemies Are Armed
Getting Specialty Weapons
Setting Up The Game
Flyng & Targeting
Evasion & Defense
(the most important page on this site!)
Using Tunnels Advanced Tactics
LIFE ON TITAN
Interactive Map Of Titan
Detailed Maps Of Titan
(in XLS/Excel format)
Advanced Drone Use
Dirty Pirate Tricks
Getting and Using a Hangar
for version F2.1
for verson F2.0
Shrekken's Alien Pix
(by the ton)
How To Take Screenshots
(the Wizard of Greed)
Free Playable Demo
How To Skin
Shrekken's Alien Pix
(favorite Moth, weaopns, etc.)
Joining an Online Game
Hosting an Online Game
Online Game Setup
Nar Sluke's Challenge
Venom's Hangar Turret Challenge
Xaffax's Second Challenge
The Hippie Challenge
The following saved games were made using HardWar version F2.1. If you are using version F2.0 go to this download page. You can find the version number by starting HardWar and noting the number in the title bar of the Main Launch screen.
It seems that version F2.0 was released in UK and version F2.1 was distributed elsewhere. There seem to be no major differences between the two versions except that the saved games from one will not work in the other.
We all have NightStar to thank for showing me how to convert the games easily. Kudos NightStar !
Getting and Using Saved Games
These saved games may be directly downloaded from this page. To initiate the download just click on the game's title or the download button beneath the game's description. Disable any download manager (GoZilla!, GetSmart, etc.)! This server will not allow their use and will ask for a password. Just let your browser handle the download. They're all about 250KB.
To use these saved games you must have WinZip. Unzip the files into any directory and read the Read me.txt file. It contains all of the game info such as your available hangars and Moths, as well as where you are in the game. The .sav file must be copied into your main HardWar directory. It will then show up when you start the game and make a selection from the 'Continue a Saved Game' menu.
If you have any questions about the saved games or they're not working for you, please e-mail me. I always enjoy hearing from my viewers. You can also send me any interesting saved games you may have by zipping them and including them as an attatchment to an e-mail. Please include a pilot name to give credit to in the body of your message.
You begin Wealth in your private Downtown Hangar near Light Well 3 and Police HQ. You have one of each Moth, including a Death's Head, in this hangar. There are enough Fusion Cells for each ship. There's also plenty of laser turrets, a couple of spare Plasma Kannons, and some other goodies in stock. You've also got $400,000 to play with.
Good Start is a saved game saved at the point where the plot really starts to hop. You'll start in your hangar in the Downtown Crater. You've just picked up the 'Mystery Package' and need to target and get to Psycho Bob's 1. You have a fully equipped Neo-Tiger with a cell #3, Plasma Kannon, engine #3, Laser Turret, and over $250,000.
You also have a Hawk in the hangar that you can outfit as you like. You're in day thirteen on Titan.
This saved game is a little bit of high weirdness discovered by fellow HardWar pilot Nayjay123. By running this saved game you can fly over crater walls. That's right, you never stall !!! You begin in the God Hangar at the end of the plot in a Hawk fitted with all sorts of stuff. I recommend taking a bearing right to Gamma Crater, gaining about 30,000ft. and flying over the crater wall. I made it my first two times out, but Nayjay123 warns that you can die quick doing this. A must try.
Ouch presents the Death Ray, the only new weapon I've heard of since I've begun playing HardWar. I'm getting details from Ouch on exactly how he came across it.
Just download and unzip ouch.zip into your main HardWar directory and open it as a saved game. You start out in a Neo-Tiger that's already fitted with the Death Ray. The Death Ray shoots slow-but-sure balls of plasma at your target.
Loyal Pilot MagMar is the first I know of to get a legit Fusion Cell from the "experimental" craft that HardWarp FM describes in messages early in the game. He tends to find the craft -- fast moving Neo-Tigers -- and engage them around day two. WOW ! After killing them there's a Fusion Cell up for grabs. This game begins after the battle and the Fusion Cell's targeted, but it's still up to you to pick it up.
I'm working on a game saved at the point where you've just targeted the experimental craft, but that's easier said than done.
'Weird' starts at the end of the plot. I've turned around and have decided to stay on Titan. Weirdness abounds. You have two fully equipped Neo-Tigers, one fitted for general duty and one fitted as an assault Moth. You begin in the generally fitted Neo-Tiger. There's a lot of weaponry, Fusion Cells, and some holograms in your hangar. You also have a Hawk and a Moon Moth. Make sure to read the Read me.txt file for this one.
Fly the Police Moth L2000 ! It goes up to 454 mph and is the sharpest turning Moth in Misplaced Optimism. The one in this game is also equipped with a Fusion Cell and an Engine #3 for maximum effect. I'll let you find out about the weaponry yourself.
In this saved game Ouch has used his patch to change around prices and the ownership of hangars. Lot's of interesting and funny suprises.
This manual is a perfect match for someone who's downloading the demo or otherwise playing HardWar for the first time. It covers the game's installation, configuration, flight controls, basic operations, and menus. Experienced pilots might find something new, too. Only a 19K download.
The demo is great. You get a fully functional game limited only to the Alpha Crater and to twenty minutes of flying at a time. You can replay it as many times and as many ways as you want. Learn more here.