Hardwar -- General Tips

General Tips --


Prison Oubliette


General Descriptions
Combat Performance
Moon Moth
Death's Head
Police Moth (L-2000)
The Fusion Cell
Pods & Drones
Start-up Moths

Getting Death's Heads
& Police Moths


Defensive Items
Weapons Combinations

How Your Enemies Are Armed

Getting Specialty Weapons


Setting Up The Game

Basic Training
Flyng & Targeting
Evasion & Defense

(the most important page on this site!)

Amnesty 101
Further Reading
Using Tunnels
Advanced Tactics

Titan's Economy
(an overview)

Making Money


Interactive Map Of Titan

Detailed Maps Of Titan

Handling Enforcers
Titan's Economy
Trading Basics

Nar Sluke's
Trading tips

(in XLS/Excel format)

Trade Items
Trade Routes
Advanced Drone Use
Bounty Hunting

Captain Zedo's
Dirty Pirate Tricks

Getting and Using a Hangar


General Tips




Saved Games
for version F2.1

Saved Games
for verson F2.0

Hardwar Wallpapers
(for Windows)

Hardwar Skin
for WinAmp

Rob Hawke's
Hardwar Font

Hardwar Cursors

Hardwar Icons

Shrekken's Alien Pix

Hammer's Galleries

(by the ton)

How To Take Screenshots

Moth Skins

Offline Game
Setup Manual

Official Patches

Ouch's Patches
(the Wizard of Greed)

Free Playable Demo


How To Skin
a Moth

Moon Moth
Death's Head
Police Moth

Skin Pack

Skin Pack

Viper's Hawk

Hardwar Skin
for WinAmp

Rob Hawke's
Hardwar Font

Hardwar Cursors

Hardwar Icons

Shrekken's Alien Pix

Hammer's Galleries


Bulletin Board
Patch News

(favorite Moth, weaopns, etc.)

About Hardwar
Site Updates
Pilot Profiles
E-Mail Me


Joining an Online Game
Hosting an Online Game
Online Game Setup
Online Problems
Advanced Tactics


Xaffax's Challenge

Venom's Challenge
Ashlocke's Challenge
Nar Sluke's Challenge

Guard 3's

Venom's Hangar Turret Challenge

Lancelot's Challenge

Xaffax's Second Challenge

The Hippie Challenge

HARDMAN'S Challenge

Alpha Crater Tips

Go to the alpha crater (the one with all the laz factories and the bottle shaped stone figure in front of the tunnel coming from downtown, i dont know if you ever noticed that)... anyway go to alpha and just sit around the lightwell by the police station or just above the laz factories and manufacturing plants and whatever else... i have noticed that after matter and trigger starts showing up (and fusion parts) and right before you get the gang boy mission or whatever comes after *decoy required* mission this alpha crater area just gets HOT! always a fight, ALWAYs. well ok.. 80% of the time i pass by... and if you sit there and hunt and scavenge expensive cargo (ususally from gang and laz transports that get mistakebly hit by pirates, which then get obliterated by laz patrols and guards in the area).. and there is a lightwell nearby for all your recharging... buying a hangar near the lightwell is a good investment too.. because you will get some profit from all the fighting and also you can hide there if you are too full of good cargo you have picked up..... this is a good place but not as nearly as good as my previously mentioned riverside drug run (killing anyone with drugs or booze and selling to waterfront or the slum).. well thats it for now..

-- Venom

Drone Tip

Insta-drone-return - tired of waiting for that drone? tired of leaving the spot and make the drone follow you around for the sake of not being blown up to bits as soon as the drone docks with that valuable load? well i have a better idea.. its a little risky but it has never let me down.... when releasing the drone.. get close to your load (what you should always do for the fastest pick-ups.. but position yourself so that the TOP PART OF YOUR MOTH is FACING the drone.. or the top half of your windshield at least... when the drone is coming back as soon as it touches you (the top part of your moth) it instantly docks! so no more waiting for whatever that drone is doing under your moth!

-- Venom

Timski's Monorail Tips

Some initial observations on the monorail:

1. Pressing n while on a monorail vehicle or waiting on the platform will tell you where all the monorail cars are - this should give some idea of how long you have to wait.

2. Dwell times at stations at shown as 10 seconds when onboard, but are actually 10 minutes in real game time. This may be a bug?

3. The lazarus and klamp-g mine monorail terminals are actually in completely different places to their respective hangars, however there is no apparent delay in transferring between the monorail terminals and the hangars. That's the beauty of computer games, I guess.

4. I can not swear by it, but I think that in previous versions the monorail used to stop at the Abandoned Terminal (Port) and the 'minerals' terminal just to the south-west of the Vacant 0030 stop. Now the monorail just keeps on going through these stations.

5. Vacant 0030 has re-introduced the Victorian concept of the private railway station. You can not enter the hangar by moth unless you own the hangar. You can, however, leave a monorail train at Vacant 0030 and hire a taxi from Vacant 0030.

6. Start positions at the beginning of the game for monorail vehicles are:

(a) Highrise Monorail Depot, heading for Downtown

(b) Alpha Depot, heading for Downtown

(c) Port Abandoned Terminal, heading for Downtown

(d) Gamma Monorail Depot, heading for Downtown

(e) Jupiter Four, Reservoir, heading for Downtown.

7. The taxi firms do not recognise monorail stations as important destinations - they will only pick you up from a monorail station. Given this, and my earlier observation on monorail frequency, I still maintain the taxi pilots are having the last laugh. ;-)

Tim (aka Timski)

JSWY's Tips

1) If you wish to Pirate for fun (I like killing Klamp transports) and don't bother with the stuff they drop Fit a Neo-Tiger moth with death dealing weaponry but don't give it a cargo pod, you can now fly 450mph+ I use this stratigy because most Klamp Guards have Neo-Tigers with no pod and the speed and manuvreablity the less weight gives you allows you to get in loads of hits in the "Spiral of Death"

2) After priating Klamp-G ships for ages, I relised that their fighting style is different to Laz and Pirates. Since most Klamp ships use Laser as their primary weapon, they try to come straight at you, and if they are behind you, you are in deep crap. Because they have no cargo pods, turning around them can be tricky. DO NOT use a Death-Head, unless you can turn very sharply.

Kirby (A.K.A JSWY)

Hayami's Tip

I don't know if you've thought of this:

Use the F5 key on someone to see if they have a laser turret, if they do they're a pirate. You can use this to find pirates who stole some goods and target them without having to worry about amnesty. This can also be used to find targets that will get you amnesty.

-- Hayami

Hayami's Online Quick Buck Tip

Profitable Mothe Hopping - Go to any place where a moth for hopping is available. Fly it to your hanger and remove the Pod, Drone, Etc. and return them moth. Sell all the goodies for a huge profit. If you have a spare Cell 1 in your hanger and the moth you hopped has a better Cell, switch them and then return it, that way you can sell the Cell too. You can make all kinds of money this way!


Mad Max's Pirate Tip

Pirates tend to use only medium pods.

-- Mad Max

Find A Pirate Tip

If you need to find pirates, just get buy some valuable cargo and fly around. Target the pirates as they target you. Now sell the stuff and go back and kill the pirates.

-- Jack Ass (aka Youra Loser)

Selling Bodyparts

Darklord and others have reported that there are great profits to be had selling Bodyparts in hangars along the gang transports' trade route with the aliens. Darklord has made a fortune selling Bodyparts for over $2000 from Gamma H3. Selling Bodyparts in Downtown05 has worked for me. It seems there's a desperate need for Bodyparts anywhere between Skinner and Scrubber HQs and the Port Tunnel in Downtown.