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![]() THE MOTH General Descriptions Combat Performance Silver-Y Moon Moth Neo-Tiger Hawk Death's Head Police Moth (L-2000) Swallow Engines Cells The Fusion Cell Pods & Drones Software Start-up Moths Upgrading Getting Death's Heads & Police Moths WEAPONS Cannons Missiles Defensive Items Weapons Combinations How Your Enemies Are Armed Getting Specialty Weapons SURVIVAL Setting Up The Game Basic Training Flyng & Targeting Evasion & Defense Dogfighting EMERGENCIES !! (the most important page on this site!) Amnesty 101 Further Reading Using Tunnels Advanced Tactics Titan's Economy (an overview) Making Money LIFE ON TITAN Interactive Map Of Titan Detailed Maps Of Titan Factions Amnesty Handling Enforcers Titan's Economy Trading Basics Nar Sluke's Trading tips Zaznorf's Hardlist (in XLS/Excel format) Trade Items Trade Routes Geography Scavenging Advanced Drone Use Bounty Hunting PIRACY Captain Zedo's Dirty Pirate Tricks Getting and Using a Hangar Cloning General Tips Cheats DOWNLOADS Cheats Saved Games for version F2.1 Saved Games for verson F2.0 Hardwar Wallpapers (for Windows) Hardwar Skin for WinAmp Rob Hawke's Hardwar Font Shrekken's Hardwar Cursors Shrekken's Hardwar Icons Shrekken's Alien Pix Hammer's Galleries Screenshots (by the ton) How To Take Screenshots Moth Skins Offline Game Setup Manual Official Patches Ouch's Patches (the Wizard of Greed) Free Playable Demo SKINS How To Skin a Moth Silver-Y Moon Moth Neo-Tiger Hawk Death's Head Police Moth Swallow Redeemer's Skin Pack dyar1's Skin Pack Viper's Hawk Pack Hardwar Skin for WinAmp Rob Hawke's Hardwar Font Shrekken's Hardwar Cursors Shrekken's Hardwar Icons Shrekken's Alien Pix Hammer's Galleries SITE SERVICES Walkthrough Bulletin Board Chat Patch News Polls (favorite Moth, weaopns, etc.) Links Interviews About Hardwar Site Updates Pilot Profiles E-Mail Me ONLINE PLAY Joining an Online Game Hosting an Online Game Online Game Setup Online Problems Advanced Tactics OFFLINE CHALLENGES Xaffax's Challenge (original) Venom's Challenge Ashlocke's Challenge Nar Sluke's Challenge Police Guard 3's Challenge Venom's Hangar Turret Challenge Lancelot's Challenge Xaffax's Second Challenge The Hippie Challenge HARDMAN'S Challenge ![]() |
Two Types Of TradingThere are two reasons to run supplies from one place to another:
Trading PrinciplesThere are three aspects of trading to be condidered:
EquipmentYou absolutely need a pod. The bigger the pod the better. A drone and Radar Level 3 will enable you to do a little scavenging on the side. There's no better margin than scavenging's 100%. You should also give priority to upgrading your engine and cell for maximum speed with fewer stops at Light Wells. Try to avoid using Auto-Pilot. Learn to dock manually. This will really save your bacon when you're trying to outrun a pirate. Consider buying a Neo-Tiger over a Hawk for its superior speed. Most pirates will be flying the slower Hawk. Using MessagesKeep an eye open for messages like *Calling Traders*. These messages set up routes with higher than usual margins, but only for a short period as every other Trader on Titan has recieved the same message. Open the message and target the 'Subject' to find the supplier. Target the 'Sender' to target the buyer. It's a good idea to target them both and look at their respective locations on the 'Buildings Menu' map. Is it too much distance? Too many pirates? If not, then load up as much as you can and get as much money as you can from the route before the buyer's cash is gone. Using Trade MenusAll Trading Posts have a 'Needs List' and a 'Sales List'. The Needs list shows a menu of places and what items they need. The Sales list shows where you can get items. Both lists offer a 'Target' function. Use it. This puts the buildings in your 'Building Menu'. Go to your Building Menu and lock in important buildings. The Sales list has a 'Mode' button. This button toggles between the nearest supplier of a given item and the cheapest supplier of the same item. Always give preference to the cheapest supplier to increase your margin. It always pays to know a nearby place to sell your goods in case your planned buyer runs out of money. Know your geography and the type of businesses that will pay well for your goods. Check out my updated Table of Trade Items to get an idea of consistent buyers of various goods. Route ClearingOn particularly dangerous runs, you may want to clear the route before you take a lot of valuable cargo through it. Take a single unit of cargo along the route and target and kill pirates along the way. Don't hesitate to jettison your cargo with the "J" key. Use the "Dump and Blast" technique described in my Dirty Pirate Tricks. Once you clear out some pirates, make a big run. More pirates will show up soon so take advantage of the lull. Don't hesistate to duck in buildings to raise your sheilds. Learn your geography well. If you're ducking a pirate, why not go into a building that will pay you top dollar for your cargo. Pirates aren't generally interested in traders with no cargo. A route with one tunnel included can really help in shaking potential pirates. Jettisoning your cargo in the middle of a tunnel prevents the game-generated Scavengers and Pirates from stealing it. They just don't pick up stuff in tunnels except right at the entrances. Even if your running a route in one crater, make a note of the nearest tunnel. You can dump your cargo safely in the tunnel, charge up and kill your pirate friends, and then return to your cargo. When Pirates Don't AttackEver wonder why a pirates sometimes target you and sometimes just ignore you? Well, there's a lot of reasons. To start with, pirates will not target you if you are carrying less than 10 units of Scrap Metal or Ore. Here are some other reasons a pirate may ignore you even though you are carrying a valuable load of cargo:
Special thanks to Yosemite Jane. |
TRADE
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